Failure to Maintain Gamestate
Penalty: Warning
Definitions and Philosophy: When a player allows other players in the game to make a Gameplay Error and does not indicate this to the other players.
If the player is determined to be doing this intentionally, a Cheating infraction under Unsporting Conduct should be considered. Not pointing out an opponent's triggered abilities does not fall under either this penalty or cheating.
Corrective Procedure: Judges, with the assistance of players, should ascertain the steps taken to reach the errored Game State and should reverse each action taken to reach a correct Game State, if feasible (see here and here). Some reversible actions may require separate corrective procedures for each individual action.
Upgrading: This penalty may be upgraded from a warning to an issued Game Loss after a player repeatedly fails to maintain the Game State (3 or more times) but should not be upgraded more than this.
Examples:
A player forgets to wake up their unit with Vigor at the end of their turn and notices this during their opponent's turn.
A player did not notice that Warrior’s Longsword had dealt an extra point of damage after the opponent’s champion leveled up from a Warrior to an Assassin champion.
VARIABLE ENFORCEMENT: Failure to Maintain Game State should be met with more leniency at events below the Regional and Store Championship levels. In these situations, it is suggested that this penalty is not to be upgraded to a game loss except for severe and irreparable game states that advantage the infracting player.
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