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  • Changelog
  • Philosophy
    • Defined Penalties
    • Judge Calls and Interventions
    • Issuing Penalties
    • Deck Randomization
    • Game State
    • Maintaining the Game State
      • Reverting Errored Game States
      • Irreversible and Accepted Game States
    • Variable Enforcement
    • Minor vs Major Infractions
    • Guide Advisements
  • Gameplay Errors
    • Minor Gameplay Errors
      • Missed Triggers
      • Failure to Maintain Gamestate
    • Major Gameplay Errors
      • Seeing Extra Cards
      • Private Card Error
      • Game Rule Violation
  • Tournament Errors
    • Minor Tournament Errors
      • Tardiness
      • Insufficient Shuffling
      • Deck Issue
      • Communication Policy Violation
      • False Start Violation
    • Major Tournament Errors
      • Outside Assistance
      • Game/Match End Procedures Violation
      • Decklist Issue
      • Limited Procedure Error
      • Marked Cards
      • Slow Play
  • Unsporting Conduct
    • Minor Conduct Violation
    • Major Conduct Violation
    • Bribery, Waging, and Collusion
    • Theft
    • Stalling
    • Cheating
  • Penalty Quicksheet
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  1. Philosophy

Game State

“Game State” is a term that refers to the current state of a game, including all cards and their locations and properties, tokens, dice, concurrent ongoing effects, turns, and any other trackable or knowable characteristics in a game.

Maintenance of the Game State is a shared responsibility among players in a game to ensure accurate representation of all actions taken and the possible decisions players may make in the future. Failing to maintain the Game State can compromise a game to the point where information that shouldn't have been known is revealed or mistakes resulting from a misrepresented Game State can cascade, making it irreparable. For the sake of tournament integrity, the Game State should be tracked as accurately and consistently as possible.

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Last updated 9 months ago